Realism - Overheating


Adds a probability of jamming a weapon when firing. Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced at high temperatures. Adds smoke puff and heat refraction effects to indicate this. Adds the ability to changes barrels on machine guns to compensate for those effects.


Clearing a jammed weapon

Swapping barrels

Checking your barrel temperature

NOTE When the bar is half full (yellow) it means the barrel is around 500°c. Your weapon will be even more prone to jams, and it’ll get worse if you don’t let the barrel cool down or swap it.